While developing EE3, Mad Doc are bearing in mind the fact that previous acclaim has always been qualified and reserved. The first game (the only Empire Earth th.it wasn't developed by Mad Doc) divided human into 15 epochs, from scrap-happy cavemen to futuristic mech combat, and featured huge conflicts and fivepronged resource management that kept your attention split between pretty much everywhere. Everyone also agrees that they're not for part-timers or the tactically faint-hearted. The Empire Earth games, everyone agrees, are solid, epic strategy.
They might be working on a game so ambitious in scope as to be daunting, but this is their fourth Empire-based release and they seem pretty confident. That's the overwhelming impression you get from meeting Mad Doc's lead designer Matthew Nordhaus and producer Maximilien X Klaisner.