* Fixed the overpowered shields on the Rebel T2B Tank. * Infantry landing craft(and the Millenium Falcon) have been rescaled on land maps. * All indigenous creatures damage and health has been reduced. * All indigenous creatures and minor heroes have been rescaled. * Imperial Elite Gaurd damage and health doubled. * Infantry build time halved, including scout bikes 0.30 Changes * Turret health and damage doubled. * Infantry cost a fith of what they used to, including scout bikes. * MPTL-2A Artillery, T4-B Tank, SPMA-T and AT-AT speed slowed by a 3rd. * Veers' ATAT now has regular ATAT health. 0.40 Changes * Buildings now much larger. Or you can manually place the XML folder in your Star Wars Empire at War\GameData\Data folder. To Install Simply extract into your Star Wars Empire at War folder (default is C:\Program Files\Lucas Arts\Star Wars Empire at War). Vehicles are now much more like the killing machines from the movies. All infantry are now cannon fodder, equally able to dispatch one another. Infantry have been scaled down to to look better in comparison to the vehicles. Patch details: Empire at War Realism mod v0.40 By Tiger This mod is basically aimed to make land battles look and feel more realistic by drastically changing damage and hitpoint values, while striving to maintain balance. The Realism Mod for Star Wars: Empire at War changes the damage and hitpoints of land units in order to make battle more realistic.